Computing
Early Years Foundation Stage – Understanding the world
The educational programme for understanding the world set out in the EYFS Framework is delivered in our reception classes in line with the Extend Reception Curriculum.
Key Stage 1 and 2 – Computing
We follow the national curriculum.
In Year 1, we teach computing in line with our multi-academy trust’s ‘Extend Early Curriculum’.
We follow the TEACH COMPUTING scheme of work from the National Centre for Computing Education to teach computing in Year 2-6.
The TEACH COMPUTING curriculum is structured into 6 units for each year group, and each unit is broken down into 6 lessons.
Alongside Teach Computing ELAN schools use the ProjectEVOLVE’s UKCIS "Education for a Connected World" digital competencies framework resources to enhance their computing curriculum.
Curriculum Overview
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Term 1 |
Term 2 |
Term 3 |
Term 4 |
Term 5 |
Term 6 |
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1 |
Using technology safely and respectfully |
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Recording our learning on a learning platform Programming robots |
Understanding uses of information technology beyond school.
Taking photographs and accessing e-learning
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Staying safe online.
Taking photographs and accessing e-learning
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Understand-ing PEGI ratings Programming robots to follow map instructions Digital painting |
Reviewing our learning on a learning platform Using Scratch programming language Staying safe online |
Logging on to laptops independently Saving and retrieving using familiar programs independently Searching the internet safely |
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2 |
Computing systems and networks – IT around us |
Taking photographs and accessing e-learning |
Programming A - robot algorithms |
Data and information – grouping the data |
Creating media – digital media |
Programming B – programming quizzes |
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3 |
Computing systems and networks – connecting computers |
Creating media – animation |
Creating media – desktop publishing |
Data and information – branching databases |
Programming A – sequence of music |
Programming B – events and actions |
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4 |
Computing systems and networks – the internet |
Creating media – audio editing |
creating media – photo editing |
Data and information – data logging |
Programming A – repetition in shapes |
Programming B – repetition in games |
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5 |
Computing systems and networks – sharing information |
Creating media –vector drawings |
Creating media –video editing |
Data and information – flat-file sharing |
Programming A - selection in physical computing |
Programming B - selection in quizzes |
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6 |
Computing systems and networks – communication |
Creating media – 3D modelling |
Creating media – webpage creation |
Data and information – spreadsheets |
Programming A – variables in games |
Programming B - sensing |



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